Baldur’s Gate 3: Best Feats Baldur’s Gate 3 is a role-playing game that allows you to create and customize your own characters, choosing from a variety of classes, races, backgrounds, and abilities. One of the most important aspects of character creation is selecting the right feats for your class, as they can make a huge difference in combat and exploration. Feats are talents or areas of expertise that provide your character with additional bonuses or perks. You can choose any feat as long as you meet its prerequisite, and if you don’t, the feat will have a lock indicator on it.
In this article, we will look at the best feats for each class in Baldur’s Gate 3, based on their effectiveness, versatility, and fun factor. We will also explain how to use your feats wisely and how to unlock them. Here are the top 10 feats in Baldur’s Gate 3:
The top 10 Best Feats are:
10. Savage Attacker
This feat is available for all classes and does not have any prerequisites. It allows you to roll your damage dice twice and use the highest result when making weapon attacks. This means that you can potentially deal more damage with every hit, especially if you use weapons with high-damage dice, such as greatswords or mauls. This feat is useful for any class that relies on weapon attacks, such as barbarians, fighters, paladins, or rangers.
9. Magic Initiate
This feat is available for all classes and does not have any prerequisites. It allows you to learn two cantrips and a level 1 spell from the spell list of another class of your choice. You can cast the level 1 spell once per long rest, using the spellcasting ability of the chosen class. This feat is great for adding some versatility and flavor to your character, as you can access some spells that are normally not available for your class. For example, you can learn some healing spells as a wizard, some fire spells as a cleric, or some illusion spells as a fighter.
8. Medium Armor Master
This feat is available for classes that have proficiency with medium armor, such as clerics, druids, fighters, or rangers. It allows you to wear medium armor without imposing a disadvantage on stealth checks, which is normally the case for medium armor that has metal parts. It also allows you to add +1 to your armor class when wearing medium armor, as long as your dexterity modifier is +2 or higher. This feat is ideal for classes that want to balance protection and mobility, as medium armor offers decent defense without sacrificing too much speed or stealth.
7. War Caster
This feat is available for classes that have the ability to cast spells, such as bards, clerics, druids, sorcerers, warlocks, or wizards. It allows you to perform the somatic components of spells even when you have weapons or a shield in one or both hands. It also gives you an advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage. Finally, it allows you to use a reaction to cast a spell that has a casting time of one action when an enemy provokes an opportunity attack from you. The spell must target only that enemy. This feat is perfect for classes that want to enhance their spellcasting abilities in combat situations, as it allows them to cast spells more freely and reliably.
6. Crossbow Expert
This feat is available for all classes and does not have any prerequisites. It allows you to make crossbow attacks within melee range without having a disadvantage on the attack rolls, which is normally the case for ranged attacks in close quarters. It also allows you to ignore the loading property of crossbows, which means that you can fire them more than once per turn if you have multiple attacks. Additionally, it allows you to use a bonus action to make an attack with a hand crossbow when you use the attack action with a one-handed weapon. This feat is excellent for classes that want to specialize in crossbow combat, such as fighters, rogues, or rangers.
5. Alert
This feat is available for all classes and does not have any prerequisites. It gives you a +5 bonus to initiative rolls, which means that you are more likely to act first in combat situations. It also prevents you from being surprised by enemies that are hidden from you or invisible to you, which means that you are always ready for action. This feat is beneficial for any class that wants to gain an edge in combat by acting faster and being more aware of their surroundings.
4. Lucky
This feat is available for all classes and does not have any prerequisites. It gives you three luck points per long rest, which you can spend to influence the outcome of certain events. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20 and choose which one to use. You can also spend one luck point when an attack roll is made against you by an enemy, and choose which one to use. You can use this feat after you roll the dice, but before the outcome is determined. This feat is amazing for any class that wants to have more control over their fate and avoid bad luck.
3. Great Weapon Master
This feat is available for classes that have proficiency with heavy weapons, such as barbarians, fighters, or paladins. It allows you to make an extra melee weapon attack as a bonus action when you land a critical hit or kill a target with a melee weapon attack. It also allows you to deal an additional 10 damage with heavy melee weapons at the cost of a -5 penalty to the attack roll. You can toggle this option on and off as you wish. This feat is awesome for classes that want to deal massive damage with heavy weapons and unleash devastating attacks.
2. Sharpshooter
This feat is available for all classes and does not have any prerequisites. It allows you to make ranged weapon attacks without suffering a disadvantage due to long range, which means that you can shoot farther than normal. It also allows you to ignore half-cover and three-quarters cover when making ranged weapon attacks, which means that you can hit targets that are partially obscured by obstacles. Furthermore, it allows you to deal an additional 10 damage with ranged weapons at the cost of a -5 penalty to the attack roll. You can toggle this option on and off as you wish. This feat is incredible for classes that want to excel in ranged combat and snipe enemies from afar.
1. Sentinel
This feat is available for all classes and does not have any prerequisites. It allows you to use a reaction to make a melee weapon attack against an enemy that moves out of your reach, even if they use the disengage action, which normally prevents opportunity attacks. It also reduces the speed of any enemy that you hit with an opportunity attack to zero for the rest of their turn, which means that you can stop them from escaping or reaching your allies. Lastly, it allows you to use a reaction to make a melee weapon attack against an enemy that attacks one of your allies within your reach, as long as the enemy does not target you. This feat is outstanding for classes that want to protect their allies and control the battlefield with their melee presence.
Conclusion for Baldur’s Gate 3: Best Feats
These are some of the best feats for each class in Baldur’s Gate 3, but they are not the only ones. There are many other feats that can be useful and fun to use depending on your playstyle, preferences, and situation. Experiment with different feats and see what works best for you and your party.
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